resource.AddFile( "/materials/doormod_blocked.vmt" )
resource.AddFile( "/materials/doormod_unblocked.vmt" )
resource.AddFile( "/materials/hitdetection2.vmt" )
resource.AddFile( "/materials/hitdetection2.vtf" )
resource.AddFile( "/materials/refract_ring.vmt" )
resource.AddFile( "/materials/refract_ring.vtf" )
resource.AddFile( "/materials/tool_radialbg.vmt" )
resource.AddFile( "/materials/tool_radialbg.vtf" )
resource.AddFile( "/materials/tool_radialselect.vmt" )
resource.AddFile( "/materials/tool_radialselect.vtf" )
resource.AddFile( "/materials/vignette.vmt" )
resource.AddFile( "/materials/vignette.vtf" )
resource.AddFile( "/sound/advert.wav" )
resource.AddFile( "/sound/doormod_disrupted.wav" )
resource.AddFile( "/sound/doormod_loop.wav" )
resource.AddFile( "/sound/hit1.wav" )
resource.AddFile( "/sound/hit2.wav" )
resource.AddFile( "/sound/hit3.wav" )
resource.AddFile( "/sound/weldspark.wav" )
resource.AddFile( "/materials/blood/blood_spray.vmt" )
resource.AddFile( "/materials/blood/blood_spray.vtf" )
resource.AddFile( "/materials/blood/bsplatv1.vmt" )
resource.AddFile( "/materials/blood/bsplatv1.vtf" )
resource.AddFile( "/materials/blood/dying.vmt" )
resource.AddFile( "/materials/blood/dying.vtf" )
resource.AddFile( "/materials/Concrete/concretewall075a.vmt" )
resource.AddFile( "/materials/Concrete/concretewall075a.vtf" )
resource.AddFile( "/materials/effects/dust.vmt" )
resource.AddFile( "/materials/effects/dust.vtf" )
resource.AddFile( "/materials/effects/dust2.vmt" )
resource.AddFile( "/materials/effects/dust2.vtf" )
resource.AddFile( "/materials/hudicons/c4.vmt" )
resource.AddFile( "/materials/hudicons/c4.vtf" )
resource.AddFile( "/materials/hudicons/fnade.vmt" )
resource.AddFile( "/materials/hudicons/fnade.vtf" )
resource.AddFile( "/materials/hudicons/health.vmt" )
resource.AddFile( "/materials/hudicons/health.vtf" )
resource.AddFile( "/materials/hudicons/health2.vmt" )
resource.AddFile( "/materials/hudicons/health2.vtf" )
resource.AddFile( "/materials/hudicons/henade.vmt" )
resource.AddFile( "/materials/hudicons/henade.vtf" )
resource.AddFile( "/materials/hudicons/shield.vmt" )
resource.AddFile( "/materials/hudicons/shield.vtf" )
resource.AddFile( "/materials/hudicons/snade.vmt" )
resource.AddFile( "/materials/hudicons/snade.vtf" )
resource.AddFile( "/materials/maps/noicon.vmt" )
resource.AddFile( "/materials/maps/noicon.vtf" )
resource.AddFile( "/materials/scope/acog_reticle.vmt" )
resource.AddFile( "/materials/scope/acog_reticle.vtf" )
resource.AddFile( "/materials/scope/augret.vmt" )
resource.AddFile( "/materials/scope/augret.vtf" )
resource.AddFile( "/materials/scope/m145_reticle.vmt" )
resource.AddFile( "/materials/scope/m145_reticle.vtf" )
resource.AddFile( "/materials/scope/scope_normal.vmt" )
resource.AddFile( "/materials/scope/scope_normal.vtf" )
resource.AddFile( "/materials/screen/mobilesp.vmt" )
resource.AddFile( "/materials/screen/mobilesp.vtf" )
resource.AddFile( "/materials/screen/propspawn.vmt" )
resource.AddFile( "/materials/screen/propspawn.vtf" )
resource.AddFile( "/materials/screen/remover.vmt" )
resource.AddFile( "/materials/screen/remover.vtf" )
resource.AddFile( "/materials/screen/repair.vmt" )
resource.AddFile( "/materials/screen/repair.vtf" )
resource.AddFile( "/materials/screen/weaponcrate.vmt" )
resource.AddFile( "/materials/screen/weaponcrate.vtf" )
resource.AddFile( "/materials/toolicons/ammocrate_closed.vmt" )
resource.AddFile( "/materials/toolicons/ammocrate_closed.vtf" )
resource.AddFile( "/materials/toolicons/ammocrate_open.vmt" )
resource.AddFile( "/materials/toolicons/ammocrate_open.vtf" )
resource.AddFile( "/materials/toolicons/bg.vmt" )
resource.AddFile( "/materials/toolicons/bg.vtf" )
resource.AddFile( "/materials/toolicons/propspawn.vmt" )
resource.AddFile( "/materials/toolicons/propspawn.vtf" )
resource.AddFile( "/materials/toolicons/remover.vmt" )
resource.AddFile( "/materials/toolicons/remover.vtf" )
resource.AddFile( "/materials/toolicons/repair.vmt" )
resource.AddFile( "/materials/toolicons/repair.vtf" )
resource.AddFile( "/materials/toolicons/spawnpoint.vmt" )
resource.AddFile( "/materials/toolicons/spawnpoint.vtf" )
resource.AddFile( "/materials/vgui/gradient-bl.vmt" )
resource.AddFile( "/materials/vgui/gradient-bl.vtf" )
resource.AddFile( "/materials/vgui/gradient-br.vmt" )
resource.AddFile( "/materials/vgui/gradient-br.vtf" )
resource.AddFile( "/materials/vgui/gradient-l.vmt" )
resource.AddFile( "/models/Items/ammocrate_smg2.dx80.vtx" )
resource.AddFile( "/models/Items/ammocrate_smg2.dx90.vtx" )
resource.AddFile( "/models/Items/ammocrate_smg2.mdl" )
resource.AddFile( "/models/Items/ammocrate_smg2.phy" )
resource.AddFile( "/models/Items/ammocrate_smg2.vvd" )
resource.AddFile( "/models/props_2fort/hardhat001.dx80.vtx" )
resource.AddFile( "/models/props_2fort/hardhat001.dx90.vtx" )
resource.AddFile( "/models/props_2fort/hardhat001.mdl" )
resource.AddFile( "/models/props_2fort/hardhat001.phy" )
resource.AddFile( "/models/props_2fort/hardhat001.vvd" )
resource.AddFile( "/models/uplink/uplink.dx80.vtx" )
resource.AddFile( "/models/uplink/uplink.dx90.vtx" )
resource.AddFile( "/models/uplink/uplink.mdl" )
resource.AddFile( "/models/uplink/uplink.phy" )
resource.AddFile( "/models/uplink/uplink.vvd" )
resource.AddFile( "/models/weapons/akmount.dx80.vtx" )
resource.AddFile( "/models/weapons/akmount.dx90.vtx" )
resource.AddFile( "/models/weapons/akmount.mdl" )
resource.AddFile( "/models/weapons/akmount.vvd" )
resource.AddFile( "/models/weapons/m145.dx80.vtx" )
resource.AddFile( "/models/weapons/m145.dx90.vtx" )
resource.AddFile( "/models/weapons/m145.mdl" )
resource.AddFile( "/models/weapons/m145.vvd" )
resource.AddFile( "/models/weapons/rail.dx80.vtx" )
resource.AddFile( "/models/weapons/rail.dx90.vtx" )
resource.AddFile( "/models/weapons/rail.mdl" )
resource.AddFile( "/models/weapons/rail.vvd" )
resource.AddFile( "/models/weapons/rds.dx80.vtx" )
resource.AddFile( "/models/weapons/rds.dx90.vtx" )
resource.AddFile( "/models/weapons/rds.mdl" )
resource.AddFile( "/models/weapons/rds.vvd" )
resource.AddFile( "/models/weapons/suppressor.dx80.vtx" )
resource.AddFile( "/models/weapons/suppressor.dx90.vtx" )
resource.AddFile( "/models/weapons/suppressor.mdl" )
resource.AddFile( "/models/weapons/suppressor.vvd" )
resource.AddFile( "/models/weapons/v_rc_awp.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_awp.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_awp.mdl" )
resource.AddFile( "/models/weapons/v_rc_awp.vvd" )
resource.AddFile( "/models/weapons/v_rc_g3sg1.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_g3sg1.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_g3sg1.mdl" )
resource.AddFile( "/models/weapons/v_rc_g3sg1.vvd" )
resource.AddFile( "/models/weapons/v_rc_galil.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_galil.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_galil.mdl" )
resource.AddFile( "/models/weapons/v_rc_galil.vvd" )
resource.AddFile( "/models/weapons/v_rc_m249para.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_m249para.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_m249para.mdl" )
resource.AddFile( "/models/weapons/v_rc_m249para.vvd" )
resource.AddFile( "/models/weapons/v_rc_m4a1.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_m4a1.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_m4a1.mdl" )
resource.AddFile( "/models/weapons/v_rc_m4a1.vvd" )
resource.AddFile( "/models/weapons/v_rc_p90.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_p90.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_p90.mdl" )
resource.AddFile( "/models/weapons/v_rc_p90.vvd" )
resource.AddFile( "/models/weapons/v_rc_scout.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_scout.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_scout.mdl" )
resource.AddFile( "/models/weapons/v_rc_scout.vvd" )
resource.AddFile( "/models/weapons/v_rc_sg552.dx80.vtx" )
resource.AddFile( "/models/weapons/v_rc_sg552.dx90.vtx" )
resource.AddFile( "/models/weapons/v_rc_sg552.mdl" )
resource.AddFile( "/models/weapons/v_rc_sg552.vvd" )
resource.AddFile( "/sound/distantsound/ak.mp3" )
resource.AddFile( "/sound/distantsound/aug.mp3" )
resource.AddFile( "/sound/distantsound/awp.mp3" )
resource.AddFile( "/sound/distantsound/deagle.mp3" )
resource.AddFile( "/sound/distantsound/famas.mp3" )
resource.AddFile( "/sound/distantsound/fiveseven.mp3" )
resource.AddFile( "/sound/distantsound/g3sg1.mp3" )
resource.AddFile( "/sound/distantsound/galil.mp3" )
resource.AddFile( "/sound/distantsound/glock.mp3" )
resource.AddFile( "/sound/distantsound/m4.mp3" )
resource.AddFile( "/sound/distantsound/mac.mp3" )
resource.AddFile( "/sound/distantsound/mp5.mp3" )
resource.AddFile( "/sound/distantsound/p228.mp3" )
resource.AddFile( "/sound/distantsound/p90.mp3" )
resource.AddFile( "/sound/distantsound/scout.mp3" )
resource.AddFile( "/sound/distantsound/sg550.mp3" )
resource.AddFile( "/sound/distantsound/sg552.mp3" )
resource.AddFile( "/sound/distantsound/shotty.mp3" )
resource.AddFile( "/sound/distantsound/ump.mp3" )
resource.AddFile( "/sound/weapons/suppressed_552.wav" )
resource.AddFile( "/sound/weapons/suppressed_ak.wav" )
resource.AddFile( "/sound/weapons/suppressed_ar.wav" )
resource.AddFile( "/sound/weapons/suppressed_m4.wav" )
resource.AddFile( "/sound/weapons/suppressed_p90.wav" )
resource.AddFile( "/sound/weapons/suppressed_pistol.wav" )
resource.AddFile( "/sound/weapons/suppressed_ump.wav" )
resource.AddFile( "/sound/weapons/suppressed_usp.wav" )
resource.AddFile( "/materials/gui/silkicons/add.vmt" )
resource.AddFile( "/materials/gui/silkicons/add.vtf" )
resource.AddFile( "/materials/gui/silkicons/application_form_magnify.vmt" )
resource.AddFile( "/materials/gui/silkicons/application_form_magnify.vtf" )
resource.AddFile( "/materials/gui/silkicons/application_put.vmt" )
resource.AddFile( "/materials/gui/silkicons/application_put.vtf" )
resource.AddFile( "/materials/gui/silkicons/application_view_detail.vmt" )
resource.AddFile( "/materials/gui/silkicons/application_view_detail.vtf" )
resource.AddFile( "/materials/gui/silkicons/application_view_tile.vmt" )
resource.AddFile( "/materials/gui/silkicons/application_view_tile.vtf" )
resource.AddFile( "/materials/gui/silkicons/arrow_refresh.vmt" )
resource.AddFile( "/materials/gui/silkicons/arrow_refresh.vtf" )
resource.AddFile( "/materials/gui/silkicons/bomb.vmt" )
resource.AddFile( "/materials/gui/silkicons/bomb.vtf" )
resource.AddFile( "/materials/gui/silkicons/box.vmt" )
resource.AddFile( "/materials/gui/silkicons/box.vtf" )
resource.AddFile( "/materials/gui/silkicons/leader.vmt" )
resource.AddFile( "/materials/gui/silkicons/leader.vtf" )
resource.AddFile( "/materials/gui/silkicons/plugin.vmt" )
resource.AddFile( "/materials/gui/silkicons/plugin.vtf" )
resource.AddFile( "/materials/gui/silkicons/table_edit.vmt" )
resource.AddFile( "/materials/gui/silkicons/table_edit.vtf" )
resource.AddFile( "/materials/gui/silkicons/user.vmt" )
resource.AddFile( "/materials/gui/silkicons/user.vtf" )
resource.AddFile( "/materials/gui/silkicons/wrench.vmt" )
resource.AddFile( "/materials/gui/silkicons/wrench.vtf" )
resource.AddFile( "/materials/models/akmount/akmount.vmt" )
resource.AddFile( "/materials/models/akmount/akmount.vtf" )
resource.AddFile( "/materials/models/akmount/akmount_bmp.vtf" )
resource.AddFile( "/materials/models/Items/ammocrate_smg2.vmt" )
resource.AddFile( "/materials/models/Items/ammocrate_smg2.vtf" )
resource.AddFile( "/materials/models/m145/m145.vmt" )
resource.AddFile( "/materials/models/m145/m145.vtf" )
resource.AddFile( "/materials/models/m145/m145_bmp.vtf" )
resource.AddFile( "/materials/models/props_2fort/hardhat001.vmt" )
resource.AddFile( "/materials/models/props_2fort/hardhat001.vtf" )
resource.AddFile( "/materials/models/rail/rail.vmt" )
resource.AddFile( "/materials/models/rail/rail.vtf" )
resource.AddFile( "/materials/models/rds/rds.vmt" )
resource.AddFile( "/materials/models/rds/rds.vtf" )
resource.AddFile( "/materials/models/rds/rds_bmp.vtf" )
resource.AddFile( "/materials/models/suppressor/suppressor.vmt" )
resource.AddFile( "/materials/models/suppressor/suppressor.vtf" )
resource.AddFile( "/materials/models/suppressor/suppressor_bmp.vtf" )
resource.AddFile( "/materials/models/uplink/uplink.vmt" )
resource.AddFile( "/materials/models/uplink/uplink.vtf" )
resource.AddFile( "/materials/vgui/stronghold/scoreboard_header.vmt" )
resource.AddFile( "/materials/vgui/stronghold/scoreboard_header.vtf" )
resource.AddFile( "/sound/weapons/alyx_gun/alyx_gun_fire3.wav" )
resource.AddFile( "/sound/weapons/alyx_gun/alyx_gun_fire4.wav" )
resource.AddFile( "/sound/weapons/alyx_gun/alyx_gun_fire5.wav" )
resource.AddFile( "/sound/weapons/alyx_gun/alyx_gun_fire6.wav" )
resource.AddFile( "/models/player/items/demo/crown.dx80.vtx" )
resource.AddFile( "/models/player/items/demo/crown.dx90.vtx" )
resource.AddFile( "/models/player/items/demo/crown.mdl" )
resource.AddFile( "/models/player/items/demo/crown.phy" )
resource.AddFile( "/models/player/items/demo/crown.vvd" )
resource.AddFile( "/models/player/items/scout/scout_ttg_max.dx80.vtx" )
resource.AddFile( "/models/player/items/scout/scout_ttg_max.dx90.vtx" )
resource.AddFile( "/models/player/items/scout/scout_ttg_max.mdl" )
resource.AddFile( "/models/player/items/scout/scout_ttg_max.phy" )
resource.AddFile( "/models/player/items/scout/scout_ttg_max.vvd" )
resource.AddFile( "/materials/models/player/items/all_class/ttg_max.vmt" )
resource.AddFile( "/materials/models/player/items/all_class/ttg_max.vtf" )
resource.AddFile( "/materials/models/player/items/all_class/ttg_max_dx8.vtf" )
resource.AddFile( "/materials/models/player/items/demo/crown.vmt" )
resource.AddFile( "/materials/models/player/items/demo/crown.vtf" )